In order to recognise the most creative games of 2016, this video highlights five innovative ideas – from full game concepts to clever features that other developers will be pinching in a few years time.

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Correction: Torben Ellert is the lead online designer for Hitman, not lead designer.

Further reading

Overwatch Forum – Patch Notes March 22

Gamasutra – Game Design Deep Dive: Darkest Dungeon’s Affliction System

GDC – Superhot: Game Design and Mind Control

Gamasutra – Designing the Elusive Targets system in 2016’s Hitman

Games shown in this episode (in order of appearance):

Uncharted 4: A Thief’s End (Naughty Dog, 2016)
Titanfall 2 (Respawn Entertainment, 2016)
DOOM (id Software, 2016)
The Witness (Thekla, Inc, 2016)
Inside (Playdead, 2016)
Dishonored 2 (Arkane Studios, 2016)
Firewatch (Campo Santo, 2016)
Hue (Fiddlesticks Games, 2016)
Hyper Light Drifter (Heart Machine, 2016)
Virginia (Variable State, 2016)
Furi (The Game Bakers, 2016)
Call of Duty: Infinite Warfare (Infinity Ward, 2016)
Overwatch (Blizzard Entertainment, 2016)
XCOM 2 (Firaxis, 2016)
Pokemon Red (Game Freak, 1996)
Darkest Dungeon (Red Hook Studios, 2016)
Deus Ex: Mankind Divided (Eidos Montreal, 2016)
The Walking Dead: Season One (Telltale Games, 2012)
Oxenfree (Night School Studio, 2016)
Superhot (SUPERHOT Team, 2016)
Hitman (iO Interactive, 2016)
Her Story (Sam Barlow, 2015)

Music used in this episode:

Runaway (animeistrash)
The Hamlet (Darkest Dungeon)
Epiphany Fields (Oxenfree)
Thoughts Alive (animeistrash)
Main Theme (Hitman)
Runaway (animeistrash)

Other credits:

snowgigas: “Overwatch – Shutdown Play of the Game with Zenyatta”

Conman 262: “The Most Stupid Soldier Fail That Has Happened in My XCOM 2 Play through Ever”

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