Today in racing video game news
:” Gran Turismo 7″ devs have laid out their strategy to make things right after a whirlwind of a launch
If you have actually been taking pleasure in the release of “Gran Turismo 7,” or perhaps just checking out it, you’ll know that the past week or so has been, well, pretty chaotic to say the least. The video game launched to strong evaluations from critics and gamers alike, with many people concurring that the gameplay and style of the much-anticipated racer is fantastic. Our own review hailed the video game as being “a real contender for best in the series,” and we believe that, likely, when that variation of the game was the one offered, the majority of people would concur.
Nevertheless, the video game considerably changed on March 17 when, inexplicably, “GT7” made all of its online material unplayable for an almost two-day period of “server upkeep.” This is a big problem for a video game like “GT7” which requires users to be linked to the internet to access the majority of its material. Allegedly, this was a botched update that had the devs rushing for a fix. That might or may not be true, but after the game came back online in earnest, gamers rapidly noticed that the in-game economy had been altered for the even worse. Unexpectedly, lots of automobiles were more costly, race benefits were lower, and the in-game micro-transactions appeared more aggressive than ever, with some vehicles now costing approximately $40 USD to buy outright, functionally breaking the in-game economy. Oh, and lest we forget, this is a video game in which there’s presently no other way to offer your automobiles to get in-game currency to continue progressing to faster/fancier models.
Naturally, player justice was speedy, and “GT7” was review-bombed by gamers who, truly, felt as if they had actually been lied to about the true material and intentions of the video game. Metacritic programs the game presently holding strong at a paltry 1.6/ 10 user evaluation rating.
After seeing the extreme backlash, Sony and Polyphony Digital have released a declaration saying sorry “for the aggravation and confusion” and setting out a strategy to ideally make things right. First up, gamers who owned the video game prior to March 25 will get a credit pack worth 1 million credits as a make-good. After that, the business prepares to present the following changes in the start of April:
- Boost benefits in cases in the latter half of the World Circuits by around 100% on average.
- Addition of high rewards for clearing the Circuit Experience in all Gold/All Bronze results.
- Boost of benefits in Online Races.
- Consist of an overall of 8 brand-new one-hour Stamina Race occasions to Objectives. These will likewise have greater benefit settings.
- Increase the ceiling of non-paid credits in player wallets from 20 million credits to 100 million.
- Increase the quantity of Utilized and Legend cars and trucks on offer at any provided time.
The devs also dedicated to the following “near-term updates,” however no dates were offered for these modifications yet:
- Increase the payment worth of restricted time benefits as we establish as a live service.
- Additional World Circuit occasion additions.
- Addition of Stamina Races to Missions including 24-hour races.
- Addition of Online Time Trials and awarding of benefits according to the player’s distinction with the leading ranked time.
- Make it so automobiles can be offered.
It sure looks like these updates will turn things around and get basic total belief going back in the best instructions again. Ultimately, none of this drama impacts the core gameplay, which continues to be great. This was just a dangerous, financially-motived relocation that truly backfired. We can just hope that future creators learn from this error, and we continue to be thrilled about the future of, at its core, a still-pretty-great game.